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A novel blind watermarking scheme for depth-image-based rendering 3D images
Conference paper

A novel blind watermarking scheme for depth-image-based rendering 3D images

Yu-Hsun Lin and Ja-Ling Wu
3DVP'10 - Proceedings of the 2010 ACM Workshop on 3D Video Processing, Co-located with ACM Multimedia 2010, pp.39-44
2010

Abstract

3D-image Blind watermarking Depth-image-based rendering (DIBR) Multiple watermarking Computer Graphics and Computer-Aided Design Computer Vision and Pattern Recognition Human-Computer Interaction
The content protection for image-based 3D data is getting more importance with the advance of low cost 3D display devices. The depth-image-based rendering (DIBR) 3D image is one of the image-based 3D data which consists of the center image and the depth image generated by the content provider. The left-eye image and the right-eye image are rendered from the center image and the depth image at the content consumer side. The blind watermarking for DIBR 3D image is rarely studied in the literature. In this paper, a novel blind multiple watermarking scheme is proposed to deal with the content protection problem of DIBR 3D images. Besides the usual requirement of mutual orthogonality among reference patterns for multiple watermark embedding, we found that proper embedding order plays an even more important role in watermarking the DIBR 3D images. Experimental results show that the proposed scheme is robust against the JPEG compression and noise adding attacks. More interestingly, it is found that the proposed watermarking can also tolerate large range variations of the depth image during rendering.

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