Abstract
This study developed application objects for the elderly to help them take care of themselves. Elders’ physiological information as well as learning and exercise participation behavior information were converted into device design, public art design, and implementation of social contribution. A “Service Cloud” Service- Learning Creative Space was built, comprising four systems and a mechanism: a Cloud Community Information Management System, a “Life Memories” Interactive Wall System, a “To Play” Interactive Floor System, a “Three High” Interactive Table System and a Social Services Mechanism. There are two expected goals: (1) the elderly can live and learn with exercise; and (2) the elderly are social resources but not a burden. The devices were installed at Chang Gung Health and Culture Village (CGHCV). Six volunteers conducted system testing and evaluation, with an average satisfaction degree of 84.57%. Elders not only pay attention to their own health, but also actively support social services for the community.