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Brain-computer interface approach to computer-aided design: Rotate and zoom in/out in 3ds Max via imagination
Conference paper

Brain-computer interface approach to computer-aided design: Rotate and zoom in/out in 3ds Max via imagination

Yu-Chun Huang, Kuan-Lin Chen, Ming-Ying Wu, Ying-Wei Tu and Scottie Chih-Chieh Huang
Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2015, IHCI 2015, Game and Entertainment Technologies 2015, GET 2015 and Computer Graphics, Visualization, Computer Vision and Image Processing 2015, CGVCVIP 2015 - Part of the Multi Conference on Computer Science and Information Systems 2015, pp.319-322
2015

Abstract

Brain-computer interface Computer-aided design Human-computer interaction interface Computer Science (all)
To increase the efficiency of 3D modeling, the sophisticate CAD users must memorize different hotkey combinations for different softwares. Hence, the challenge of the research is to find out how to create a more intuitive and natural "rotate" and "zoom in/out" command in 3D CAD modeling. The research creates a "BCI embedded CAD" system prototype via EPOC+ with the connection between 3D studio Max and brainwaves. Through the system, the user can easily control the 3D viewport (zoom in/out) in 3D CAD environment through "thinking the commends". In the future study, the "BCI embedded CAD" can be modified as a cross-platform 3D CAD interface that enables users to use imagination to control 3D modeling among different softwares (Maya, 3D studio Max, and Rihno) rather than traditional text-based commands or graphical icons.

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