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Cultivating students' writing habit in a game-based learning environment
Conference paper

Cultivating students' writing habit in a game-based learning environment

Calvin C. Y. Liao, Wan-Chen Chang, Hercy N. H. Cheng and Tak-Wai Chan
ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings, pp.376-380
2017

Abstract

Habit loop Portfolio management game Writing habit Computer Science Applications Education Computer Science (miscellaneous)
This study focused on delineating and utilizing “habit loop” framework: cueing environment, routine, and satisfaction. This study further integrated the habit loop framework into portfolio management game for helping elementary school students to write and rewrite to cultivate good writing habit. According to the habit loop framework, we also proposed two design principles: portfolio visualization and management. The former supports cueing environment; the latter increases satisfaction. Students performed their routines (i.e., writing and rewriting) in a portfolio management game. Briefly, this study creates an environment more conducive to students' writing to cultivate their consistent habit.

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