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Developing a Novel 2D electro-optic scanner for potential micro display and head-mounted display applications
Conference paper

Developing a Novel 2D electro-optic scanner for potential micro display and head-mounted display applications

Wei-Chih Wang, Vinayak Ghorapade, Sudarshan Kalel and Karthickraj Muthuramalingam
Proceedings of SPIE - The International Society for Optical Engineering, Vol.12948, 129480O
2024

Abstract

Beam Deflection EO scanner Liquid Crystal Electronic Optical and Magnetic Materials Condensed Matter Physics Computer Science Applications Applied Mathematics Electrical and Electronic Engineering
The goal of the present work is to create a miniature 2D light scanning device without any moving parts using integrated electro-optic (EO) liquid crystal (LC) material. The design is based on changing the propagation direction of a light beam when it is incident to an electro-optic medium with a voltage-controlled index of refraction. To achieve 2D beam steering and scanning, the device is designed in two stages. For horizontal beam steering, a LC prism (thickness = 10 um) created between two glasses is used to deflect beam by refraction due to change in refractive index of LC. For vertical beam steering, a virtual prism is created between two glasses by offsetting top and bottom electrodes. When an electric field is applied to the electrodes, LC directors create a virtual prism due to physical offset between top and bottom electrodes help to achieve beam deflection in vertical direction. In this work, a simulation study is conducted on the proposed design to achieve 2D deflection of laser beam (λ=632 nm). According to Snell’s law, theoretically, a maximum horizontal deflection of 10.52° is achieved at a prism angle, and incident angle of 66.1° and 21.99° respectively. Whereas through a simulation study, maximum horizontal deflection of 34° and maximum vertical deflection of 13° is achieved at given incident angle. This low-cost and lightweight optical scanner can fit inside a tube with a diameter of less than 5 mm and can be implemented for augmented reality (AR), virtual reality (VR), or standalone microdisplay applications.

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