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FEEL2: An Interactive Device for Older Adults to Experience Synesthesia and Age Creatively
Conference paper   Peer reviewed

FEEL2: An Interactive Device for Older Adults to Experience Synesthesia and Age Creatively

Liang-Ming Jia and Fang-Wu Tung
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Vol.13331 LNCS, pp.255-267
2022

Abstract

Artistic activity for older adults Artistic interactive device Creative aging Synesthesia of color and music Theoretical Computer Science Computer Science (all)
To promote creative aging, this study designed an interactive device (called FEEL2) and a complementary activity for older adults to experience the synesthesia of color and music. We implemented two iterations of a four-stage approach according to action research methodology. Through this approach, the design of FEEL2 and the accompanying activity was refined on the basis of the feedback and experiences of older adult participants. According to the participants, FEEL2 and the complementary activity enabled them to experience the synesthesia of color and music, apply new media, work both individually and in groups, in addition to being user-friendly, thus developing their potential in artistic creation. Furthermore, this activity allowed them to view their later life more positively, and increase contact with their friends and family. Accordingly, FEEL2 is a suitable tool for helping older adults to experience synesthesia and thus age creatively. Artistic activities are seen as effective ways to promote creative aging, this study provided empirical support for the intervention of the design profession in this field.

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