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GPU consolidation for cloud games: are we there yet?
Conference paper

GPU consolidation for cloud games: are we there yet?

Hua-Jun Hong, Tao-Ya Fan-Chiang, Che-Run Lee, Kuan-Ta Chen, Chun-Ying Huang and Cheng-Hsin Hsu
IEEE Workshop on Network and Systems Support for Games (NetGames’14)
2014

Abstract

GPU consolidation;cloud games

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