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GamingAnywhere: The first open source cloud gaming system
Conference paper   Peer reviewed

GamingAnywhere: The first open source cloud gaming system

Chun-Ying Huang, Kuan-Ta Chen, De-Yu Chen, Hwai-Jung Hsu and Cheng-Hsin Hsu
ACM Transactions on Multimedia Computing, Communications and Applications, Vol.10(1 SUPPL), 10
2014

Abstract

Cloud games Live video streaming Performance evaluation Performance optimization Real-time encoding Remote rendering
We present the first open source cloud gaming system, called GamingAnywhere. In addition to its openness, we have designed, GamingAnywhere for high extensibility, portability, and reconfigurability. We implemented it on Windows, Linux, OS X, and Android. We conducted extensive experiments to evaluate its performance. Our experimental results indicate that GamingAnywhere is efficient, scalable, adaptable to network conditions, and achieves high responsiveness and streaming quality. Gaming-Anywhere can be employed by researchers, game developers, service providers, and end users for setting up cloud gaming testbeds, which we believe, will stimulate more research into innovations for cloud gaming systems and applications. © 2014 ACM.

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