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Investigating the effect of game-based writing environment on students' writing participation, performance, and interest
Conference paper

Investigating the effect of game-based writing environment on students' writing participation, performance, and interest

Calvin C. Y. Liao, Wan-Chen Chang and Tak-Wai Chan
ICCE 2016 - 24th International Conference on Computers in Education: Think Global Act Local - Main Conference Proceedings, pp.417-424
2016

Abstract

Game-based learning Interest on writing Online writing environment Writing performance Information Systems Education Computer Science (miscellaneous) Computer Science Applications Hardware and Architecture
In this study, we investigated the effect of game-based writing environment for improving students' participation, performance and interest of writing. An experiment was conducted to evaluate the effectiveness of two conditions in language art courses at an elementary school. Total of 245 third graders students participated in the experiment during a year. 139 students were assigned to the experimental group and learned with a game-based writing environment (GWE), and 106 students were in the control group and learned with an online writing environment (OWE). From the empirical results, it was found that GWE could effectively promote students' writing participation, writing performance, interest on writing, as well as their perceptions of the use of educational self-management games. Moreover, some implications about the experimental results were also discussed.

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