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Multi-view wire art
Conference paper

Multi-view wire art

Kai-Wen Hsiao, Jia-Bin Huang and Hung-Kuo Chu
SIGGRAPH Asia 2018 Technical Papers, SIGGRAPH Asia 2018, 242
12/2018
Appears in  keyword about Art

Abstract

Image-based modeling Shape deformation Skeleton extraction Wire art Software Computer Graphics and Computer-Aided Design Computer Vision and Pattern Recognition Human-Computer Interaction
Wire art is the creation of three-dimensional sculptural art using wire strands. As the 2D projection of a 3D wire sculpture forms line drawing patterns, it is possible to craft multi-view wire sculpture art - a static sculpture with multiple (potentially very different) interpretations when perceived at different viewpoints. Artists can effectively leverage this characteristic and produce compelling artistic effects. However, the creation of such multiview wire sculpture is extremely time-consuming even by highly skilled artists. In this paper, we present a computational framework for automatic creation of multi-view 3D wire sculpture. Our system takes two or three user-specified line drawings and the associated viewpoints as inputs. We start with producing a sparse set of voxels via greedy selection approach such that their projections on the virtual cameras cover all the contour pixels of the input line drawings. The sparse set of voxels, however, do not necessary form one single connected component. We introduce a constrained 3D pathfinding algorithm to link isolated groups of voxels into a connected component while maintaining the similarity between the projected voxels and the line drawings. Using the reconstructed visual hull, we extract a curve skeleton and produce a collection of smooth 3D curves by fitting cubic splines and optimizing the curve deformation to best approximate the provided line drawings. We demonstrate the effectiveness of our system for creating compelling multi-view wire sculptures in both simulation and 3D physical printouts.

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