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QoE-aware virtual machine placement for cloud games
Conference paper

QoE-aware virtual machine placement for cloud games

Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen and Cheng-Hsin Hsu
Annual Workshop on Network and Systems Support for Games, 6820610
2013

Abstract

We study an optimization problem to maximize the cloud gaming provider's total profit while achieving just-good-enough Quality-of-Experience (QoE). The optimization problem has exponential running time, and we develop an efficient heuristic algorithm. We also present an alternative formulation and algorithms for closed cloud gaming services, in which the profit is not a concern and overall gaming QoE needs to be maximized. We conduct extensive trace-driven simulations, which show that the proposed heuristic algorithms: (i) achieve close-to-optimal solutions, (ii) always achive 80+% QoE level, and (iii) outperform the state-of-the-art placement heuristic by up to 3.5 times in profits. © 2013 IEEE.

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