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Quantifying user satisfaction in mobile cloud games
Conference paper

Quantifying user satisfaction in mobile cloud games

Chun-Ying Huang, Cheng-Hsin Hsu, De-Yu Chen and Kuan-Ta Chen
Proceedings of the 6th ACM Mobile Video Workshop, MoVid 2014, 2579468
2014

Abstract

Cloud games Mobile games Performance evaluation User studies
We conduct real experiments to quantify user satisfaction in mobile cloud games using a real cloud gaming system built on the open-sourced GamingAnywhere. We share our experiences in porting GamingAnywhere client to Android OS and perform extensive experiments on both the mobile and desktop clients. The experiment results reveal several new insights: (1) gamers are more satisfied with the graphics quality on mobile devices, while they are more satisfied with the control quality on desktops, (2) the bitrate, frame rate, and network delay significantly affect the graphics and smoothness quality, and (3) the control quality only depends on the client type (mobile versus desktop). To the best of our knowledge, such user studies have never been done in the literature. Copyright 2014 ACM.

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