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Segment-of-interest driven live game streaming: Saving bandwidth without degrading experience
Conference paper

Segment-of-interest driven live game streaming: Saving bandwidth without degrading experience

Tao-Ya Fan-Chiang, Hua-Jung Hong and Cheng-Hsin Hsu
IEEE Workshop on Network and Systems Support for Games (NetGames’15)
2015

Abstract

Segment-of-interest;driven live game streaming;Saving bandwidth;degrading experience

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