Abstract
Since its inception, computational thinking has gradually been accepted by many countries as a critical element to the curriculum of elementary schools. Hence this study aimed to develop coding poker cards by the principles of game-based learning. That is, coding poker cards are used to increase learners’ motivation and improve their cognitive skills. Meanwhile, this study employs augmented reality (AR) to verify these poker cards and exhibit real program behaviors. Lastly, this study hopes to develop a set of coding poker cards featured with low-cost, portable, and being able to provide real-time cooperation and face-to-face interaction using AR technologies.