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The game-based constructive learning environment to increase English vocabulary acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an example
Conference paper

The game-based constructive learning environment to increase English vocabulary acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an example

Chiu-Pin Lin, Chiu-Pin Lin, Shelley Shwu-Ching Young and Hui-Chun Hung
Proceedings - 5th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, WMUTE 2008, pp.205-207
2008

Abstract

Advances of handheld devices such as a PDA afford learners to conduct synchronous discussions and individual ideas made in a group could be synthesized easily. To achieve effective group learning in the classroom, we proposed a PDA-based English vocabulary acquisition game entitled Wireless Crossword Fan-Tan Game (WiCFG) that facilitates English vocabulary building for constructive learning environment. A Cooperative-Competitive module is embedded into this sharing construction learning environment. It is our hope that the game will facilitate students' learning motivation and have much fun. © 2008 IEEE.

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