Logo image
Virtual reality for learning languages based on mobile devices
Conference paper

Virtual reality for learning languages based on mobile devices

2017 16th International Conference on Information Technology Based Higher Education and Training, ITHET 2017, 8067813
10/2017

Abstract

digital game-based learning mobile learning native language virtual reality Computer Networks and Communications Computer Science Applications Education
Most of the children prefer digital games as an entertaining spare time activity. So there is a growing interest among teachers in using digital games as a part of their lesson plans. DGBL (Digital game-based learning) has become a viable instructional option in recent years due to its support of learning motivation. In this article, a Virtual Reality game developed for Elementary school students to learning Taiwan's aboriginal tribes. This VR game based on the immersive learning theory to design eight learning situations for students to learn their native language. Through immersive learning environment, students can get visual shock, and then stimulate their learning motivation. This game developed based on the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) and took two years to complete each stage, respectively.

Metrics

1 Record Views

Details

Logo image