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A CONCEPT F MEWORK OF USING EDUCATION GAME WITH ARTIFICIAL NEURAL NETWORK TECHNIQUES TO IDENTIFY LEARNING STYLES
會議論文集

A CONCEPT F MEWORK OF USING EDUCATION GAME WITH ARTIFICIAL NEURAL NETWORK TECHNIQUES TO IDENTIFY LEARNING STYLES

Proceedings (International Conference on Machine Learning and Cybernetics.), 頁碼.332-337
International Conference on Machine Learning and Cybernetics
01/01/2019
Web of Science ID: WOS:000529201300056

摘要

Computer Science, Artificial Intelligence Computer Science, Cybernetics Science & Technology Computer Science Technology
Although learning style is an important issue in STEM (Science, Technology, Engineering, and Mathematics), most of previous studies adopted questionnaire instrument to identify learning style. Therefore, this study proposes a concept framework of using artificial neural networks to identify students' learning styles based on the learning portfolio data in our designed education balance game with the Felder-Silverman learning style model (FSLSM). An education balance game is designed to train student's physical balance knowledge and collect their learning portfolio data. These portfolio data is input variables in support vector machine to identify students' learning style.

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