Abstract
As people playing network games grow rapidly, various network games are developed. The traditional server-client paradigm can not suit all kinds of network games. On the other hand, research on peer-to-peer (P2P) networks has attracted much attention recently. The P2P network can provide a load-balanced, low-cost, and self-organizing environment. It is believed that the P2P network will become a new direction to develop network games. In this thesis, we provide a tuple space built on top of structured P2P system for game development. We also support a simple API to access the data stored in the tuple space. Through some experiments and a demonstration game, we show that our system can facilitate the development of network games and will not cause much overhead.