Abstract
There are many possible story-telling ways to represent a human motion by a movie, yet it is hard to tell whether this movie is good enough. It is known that the aesthetic of movies is subjective, and the cinematographic rules are abstract, hence difficult to formulate; however, by following cinematographic rules, one can produce an acceptable result. In this paper, we propose a view selection method based on the cinematography, artistic composition, and film editing rules for positioning cameras in virtual 3D space. Our method can automatically film the dynamic human motion with the aid of motion pre-segmentation. Comparing to fix-view shots, our resulting movies have more information about the character’s motion and yield the feeling of film-like editing; therefore, they provide viewers with more visual appeal and scene understanding.