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國小學童遊戲式英語數位學習環境研發暨實施之研究
Thesis

國小學童遊戲式英語數位學習環境研發暨實施之研究

林富偉
Masters, 國立清華大學, 資訊系統與應用研究所
2006

Abstract

數位學習 遊戲式學習 競爭式學習 英語字彙學習 E-learning Game-based learning Competitive learning English vocabulary learning
The purpose of this study was to design a game-based online English vocabulary learning environment entitled “Magic Rainbow English Island”. This learning environment consists of game-based courseware and competitive activities for elementary school students' self study outside the classroom setting. This game also adopts Artificial Intelligence technology to provide adaptive individualized learning materials, challenges and advice to satisfy the various needs of different learners, and to achieve the various goals of different individuals. Two game modes are provided, namely barrier mode, and multi-battle mode. This paper describes the rationale of the system design, system framework, learning content, and game scenario. Furthermore, an experimental evaluation was conducted to gauge the reaction of both students and teachers to the learning environment. There were 28 fifth grade students and two teachers who participated in the evaluation. The researcher analyzed the subjects’ learning performance through pre- and post-tests, the results of which indicated that the students’ learning performance was significantly enhanced as a result of using the platform. In addition, questionnaires were administrated after the experiment to collect student attitudes toward this learning platform. The outcomes of this research are presented in terms of the following dimensions: (1) the design principles of the game-based online English vocabulary learning environment are feasible; (2) the environment can enhance student’s learning motivation; (3) students can improve their English vocabulary abilities through this learning environment; (4) the multimedia learning material can assist students’ vocabulary development in terms of listening, pronunciation, reading and spelling; and (5) the competitive activity, multi-battle mode, is more enjoyable than barrier mode. According to the research results, the authors propose several research directions for the next stage of study.

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