Abstract
Shape grammar for the procedural modeling of computer graphics architecture has been successfully developed and applied to many domains, especially in computer graphics and archaeological science. However, shape grammar for room interior is not yet advanced enough to provide user a three dimensional (3D) designed room. Base on this thesis, people can build a personal and styled room inside by clicking a few buttons in the interface. According to user’s choices and some probabilities, shape grammar will run different rules and then produce distinctive 3D models every time. Results of three dimensional interior room show our grammar generate a variety of rooms efficiently and characteristically. This system also provides interesting and surprising interpretations which can bring up many ideas for users. In this thesis, we use shape grammar to create a system that user can get a styled interior room easily and quickly.