Logo image
高層次人體動畫合成
Thesis

高層次人體動畫合成

趙士賓
Masters, National Tsing Hua University
2005

Abstract

動畫技術由動作/影片資料產生之動畫鉸接式關節結構之動畫動畫系統動作捕捉與重置語言剖析與瞭解基於動力學之動畫合成動作捕捉與人體動畫模擬動作控制程序式建模 animation techniquesanimation from motion/video dataanimation of articulated figuresanimation systemmotion capture and retargetinglanguage parsing and understandingdynamics-based animationmotion capture and human body simulationmotion controlprocedural modeling
Recent advances in motion capture techniques facilitate the active research in example-based human motion synthesis. However, many proposed solutions only identify low-level motion elements which are derived from mathematic analysis of motion examples. These solutions provide no direct connection between high-level motion specification and low-level motion elements. This drawback limits the usefulness of example-based approaches. To alleviate the above mentioned gap, this study proposes some possible solutions to the high-level motion synthesis and control. The proposed solutions emphasize on the realization processes of text-based motion synthesis and quality-based style synthesis. For text-based solution, we use text analysis method to identify a set of meaningful basic motions. Then, an annotation method is introduced to automatically label motion data according to given basic motion texts. Therefore, a new motion with given textual description can be synthesized by concatenating motion clips of basic motion texts in the description. As for style synthesis, we use motion qualities in Laban Movement Analysis (LMA) to construct our quality-based style synthesis kernel. As the Effort component of LMA has been used by many movement related fields, we present a dynamics-based Effort simulator so that a given motion capture data can be modified according to specified Effort qualities. The basic idea of our Effort simulator is to establish relations between Effort factors such as Space, Weight, Time, and Flow, and their corresponding dynamics parameters such as force, stiffness, inertia, damping, gravity, and etc. Then, a specified Effort quality can be realized by giving proper values of corresponding dynamics parameters. In other words, the proposed simulator not only can mimic the given motion effectively, but also provides control capability for varying given movement according to specified Effort qualities. Moreover, we also propose solutions to constraint satisfiable problem so that motion details and dynamics constraints of the original motion capture data can be preserved after modification.

Metrics

1 Record Views

Details

Logo image