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2016-VR元年後/虛擬實境結合自閉症研究之教育應用初探
Journal article

2016-VR元年後/虛擬實境結合自閉症研究之教育應用初探

鈞崴 柯 and 瑛如 孟
數位學習科技期刊, Vol.15(2), pp.1-32
03/2023

Abstract

自閉症、教育、虛擬實境
<p class="A" style="border:none; margin-top:16px"><span style="font-size:12pt"><span style="line-height:115%"><span style="font-family:&quot;Arial Unicode MS&quot;,serif"><span style="color:black">&nbsp;<span style="font-family:&quot;新細明體&quot;,serif">隨著虛擬實境科技發展日益成熟,不僅帶動各項領域發展,更提供傳統教育新的可能性。有鑒於虛擬實境技術在自閉症相關應用上的可行性及潛在價值,本文主要目的在探討虛擬實境結合自閉症研究對教育的應用。</span></span></span></span></span></p><p>&nbsp;&nbsp;&nbsp; <span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">本文以文獻分析法回顧並分析</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif">2017~2021</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">年</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif">34</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">篇虛擬實境結合自閉症的研究,系統性分類國內外文獻、透過圖表呈現研究分布狀況。結果顯示(</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif">1</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">)美國</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif"><span style="color:black">(</span></span></span><span lang="EN-US" style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif"><span style="color:black">26%</span></span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif"><span style="color:black">)、</span></span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">英國(</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif">21%</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">)為主要虛擬實境的研究國;(</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif">2</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">)</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif">2017~2019</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">年為研究發展高峰,</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif">2020</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">年後略為下降;(</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif">3</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">)整體研究方法以</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif"><span style="color:black">介入實驗(</span></span></span><span lang="EN-US" style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif"><span style="color:black">56%</span></span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif"><span style="color:black">)最多,調查研究(</span></span></span><span lang="EN-US" style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif"><span style="color:black">6%</span></span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif"><span style="color:black">)最少;(</span></span></span><span lang="EN-US" style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif"><span style="color:black">4</span></span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif"><span style="color:black">)</span></span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">研究議題以社會溝通</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">(</span></span><span lang="EN-US" style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif"><span style="color:black">29%</span></span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">)、適應及就業技巧(</span></span><span lang="EN-US" style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif">21%</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">)、</span></span><span lang="EN-US" style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif">VR</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">使用(</span></span><span lang="EN-US" style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif">21%</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">)為前三</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">,感覺動作(</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif">8%</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">)則最少;(</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif">5</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">)</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif">HMD</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">作為研究工具的比例上升,</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif">CAVE</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">比例則下降;(</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif">6</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">)應用目標以教育發展評估(</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif">19%</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">)、教育生理探索(</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif">9%</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">)最少,</span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif"><span style="color:black">教育介入則占多數(</span></span></span><span lang="EN-US" style="font-size:12.0pt"><span style="font-family:&quot;Times New Roman&quot;,serif"><span style="color:black">72%</span></span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif"><span style="color:black">)</span></span></span><span style="font-size:12.0pt"><span style="font-family:&quot;新細明體&quot;,serif">。最後依據回顧結果,對於虛擬實境應用於自閉症教育領域提供了明晰的建議。</span></span></p>

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