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An exploration of cognitive model based on interactive learning for taiwan toy-based behavioral history
Journal article   Peer reviewed

An exploration of cognitive model based on interactive learning for taiwan toy-based behavioral history

International Journal of Learner Diversity and Identities, Vol.23(1), pp.1-19
2015

Abstract

Cognitive model Interactive learning environment Toy-based Behavior Cultural Studies Education
The purpose of this study is to construct the interactive learning environment with virtual reality for toy-based behavioral history. The digital content primarily presents an overall introduction to the toy-based behavior developed through toys in Taiwan. It uses the browsing process in spatial wayfinding as the design concept, in turn used to understand the spatial structure and user spatial perception. Results of the study summarize the cognitive models of wayfinding behavior and visual information reception for users in the interactive learning space, along with the operational procedures for webpage browsing. This study uses the cognitive model of human information processing as the analytical basis to construct a visual information cognitive model for webpage browsing, interactive learning environment, and spatial wayfinding.

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