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Development of a scale to measure gamer experiences in sport video games
Journal article   Peer reviewed

Development of a scale to measure gamer experiences in sport video games

Ho Keat Leng and Do Young Pyun
International Journal of Sport Management and Marketing, Vol.18(5), pp.417-429
2018

Abstract

Game experience Reliability Scale development Sport video games Validity Business and International Management Strategy and Management Management Science and Operations Research Marketing
The aim of this study is to develop a scale to measure gamer experiences in sport video games. A two-phase data analysis was conducted with 400 respondents randomly assigned to one of two phases. In each phase, respondents were tasked to play a sports car racing game and complete a survey instrument. The study identified six dimensions of sports video games based on gamer experience. These are challenge, competence, flow, immersion, enjoyment and negative affect. Using this scale, it will be possible to examine differences in gamer experience across sports video games. More importantly, it will be possible to examine the relationship between gamer experience and sponsorship effectiveness in future studies using this scale.

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