Logo image
Exploring the Impact of Virtual Reality (VR)-Simulated Symptoms on Public Empathy and Attitude Toward Schizophrenia
期刊文章   同儕審查

Exploring the Impact of Virtual Reality (VR)-Simulated Symptoms on Public Empathy and Attitude Toward Schizophrenia

Jen-Chu Hsu, Wen-Hua Tang 和 Kuo-Liang Ou
International journal of human-computer interaction, 卷.42(8), 頁碼.6060-6080
18/04/2026
Web of Science ID: WOS:001564213400001

摘要

empathy presence Schizophrenia Virtual Reality
Virtual Reality (VR) offers immersive experiences that allow individuals to adopt others' perspectives, presenting a promising tool for reducing stigma and enhancing empathy. Nevertheless, empirical findings regarding the effectiveness of VR in cultivating empathy remain inconsistent. This study examined the impact of first-person experiences in public settings on empathy toward individuals with schizophrenia. Participants interacted with simulations via either desktop computers or immersive VR devices. After the experience, they completed self-report questionnaires assessing empathy and spatial presence across conditions. Results indicate that VR-based psychosis simulations enhance empathic concern, cognitive empathy, and affective empathy, though they do not reduce personal distress. Furthermore, media modality exerted a notable influence on attitudes, with heightened spatial presence in VR strongly associated with deeper immersion and greater empathic and attitudinal improvements. These findings highlight the potential of VR first-person narratives as an effective tool for fostering empathy and advancing health education on psychosis.

相關連結

詳細資料

Logo image