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Location-based augmented reality for exploration of cultural heritage
Journal article

Location-based augmented reality for exploration of cultural heritage

遵弘 蔡 and L.-C. Lee
ICIC Express Letters, Part B: Applications, Vol.8(12), pp.1577-1583
12/2017

Abstract

crowdsourcing;cultural heritage;augmented reality

This study proposes the use of a crowdsourcing strategy to preserve cultural history and educate people in it through universal participation. To satisfy user motivations for crowdsourcing, based on gamified crowdsourcing for cultural heritage (GCCH) and location-based augmented reality technology, a gamified navigation system for cultural heritage exploration called “Explore Memory in Reality” is developed in this study. With a historically and culturally important park as test venue, the effect of the participation of subjects was analyzed qualitatively and quantitatively using the proposed system. The results showed that gamified crowdsourcing can positively influence the sustainable development of cultural heritage and improve public self-assessment pertaining to awareness of local history and culture. It also has significant potential for use in the tourism industry in the future.

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