Abstract
The purpose of this study was to investigate the facilitation of motor control on thirteen children with cerebral palsy (CP) through playing virtual interactive games with a virtual reality machine for motor rehabilitation (hereinafter referred to as "the rehabilitation machine").The subjects of this study were thirteen children with CP living in the Hsinchu area. Pre-and post-test design was applied. Intervention was through virtual interactive games in the rehabilitation machine for upper limb movements. Dependent variables were the effects of upper limb movements: average correct percentage of upper limb movements, the assessment of mouse drag and PDMS-2. All subjects all carried out a post-test after 12 weeks of training and carried out a third test after 12 weeks without any intervention. Non-parametric statistics of SPSS were used in this study in order to analyze the effectiveness of playing virtual interactive games on upper limb movements with a rehabilitation machine for children with CP. The result of the Wilcoxon signed ranks test indicated that there were training effects on the dominated hand function of children with CP after playing virtual interactive games for upper limb movements with the rehabilitation machine. All students also showed a positive response in the results of PDMS-2.