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體感式數位遊戲行動學習系統對學習成就及學習保留影響之研究
Journal article

體感式數位遊戲行動學習系統對學習成就及學習保留影響之研究

國良 區, 郁庭 曾 and 玉娟 姚
科學教育學刊 科學教育學刊, Vol.22(2), pp.163-184
2014

Abstract

行動學習;數位遊戲;學習成就;學習保留;Mobile learning;Digital game;Learning achievement;Learning retention

This study intended to construct a gesture and game-based mobile learning system, applying a variety of functions built in Smart Phone such as multimedia, touch-screens, GPS, and gesture sensors. The context-aware learning activities and games are triggered by students’ location. Six games were included in the learning activities, in which the operation was based on simple gestures instead of traditional mouse-keyboard. This study discusses the influence of gesture and game-based mobile learning system on participants’ learning performance and learning retention. This study applied pretest-posttest and delayed post-test methods. Sixty students between 20 to 40 years old were enrolled. Before the teaching activities, students were divided into experimental group (30 subjects), and control group (30 subjects). Pre-testing results showed that there was no difference between both groups. Students in experimental group take the learning activities through gesture and game-based mobile learning system while students in control group learned through non-gaming mobile learning system. A procrastinate test was given to both groups right after the experiment and one week later. The results show that there is no difference of increasing learning achievement between both groups. Yet, with the assistance of gesture games, students in experimental groups pay more interaction with the real environment than the control groups. That result the students have better learning retention in experimental groups than the control groups with significant difference.

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